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  The Muting system

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i pk urmom i
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PostSubject: The Muting system   Thu Sep 02, 2010 9:04 am

Right now IMO the muting system is "retarded" for 1 when your muted you can't teleport anywhere, 2 you can't spawn stuff so its morelikely for the player to quit then if it was a actual mute where u just cant talk outloud, if you could fix this so when your muted u can still tele by either adding teleports everywhere or just figure out how to code it or w/e.

Thanks

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Robin
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 9:40 am

i pk urmom i wrote:
Right now IMO the muting system is "retarded" for 1 when your muted you can't teleport anywhere, 2 you can't spawn stuff so its morelikely for the player to quit then if it was a actual mute where u just cant talk outloud, if you could fix this so when your muted u can still tele by either adding teleports everywhere or just figure out how to code it or w/e.

Thanks
I think the mute is actually made for that you can't tele...
but you still can use the portals at home though..
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i pk urmom i
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 9:41 am

but how do u get back is my question.

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Robin
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 9:45 am

i pk urmom i wrote:
but how do u get back is my question.
You can ask a staff to do you a favor and tele u home,
but I think muted people don't have so much rights do they?
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I Bear I
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 11:55 am

robin wrote:
i pk urmom i wrote:
but how do u get back is my question.
You can ask a staff to do you a favor and tele u home,
but I think muted people don't have so much rights do they?

How you wanna ask if muted?

Muted = That you can't talk.

Teleporting and spawning should be allowed even with a mute. Or else the player just can quit... =/
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Robin
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 11:56 am

I Bear I wrote:
robin wrote:
i pk urmom i wrote:
but how do u get back is my question.
You can ask a staff to do you a favor and tele u home,
but I think muted people don't have so much rights do they?

How you wanna ask if muted?

Muted = That you can't talk.

Teleporting and spawning should be allowed even with a mute. Or else the player just can quit... =/
Make a new account?
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i pk urmom i
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 3:12 pm

they shouldn't have to make a new account just to ask something it should just be able to do while being muted.

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nine trees
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 3:18 pm

Muting is a punishment. Most people can live with being muted for a bit, and they continue to glitch and break rules.

People who break rules deserve a mute. Teleblocking and anti-spawning is just a plus.

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i pk urmom i
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 4:47 pm

Yes I know for people who are only muted for a little while can suck it up but for permanantly muted people u may as well just ban em as it has nearly the same effect u cant do anything

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donald123
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PostSubject: Re: The Muting system   Thu Sep 02, 2010 4:54 pm

I think if we switched the home button in the normal spellbook, to our real home, it would work good. We already got a lumbridge teleport no sense in two.
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Gabe
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PostSubject: Re: The Muting system   Fri Sep 03, 2010 11:08 am

If kevin were to delete the last bit of the command, where it says something like:
"if.player()is.muted" I think they would be able to do shit. I'm not sure tbh, never tried it.
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Zumori
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PostSubject: Re: The Muting system   Fri Sep 03, 2010 9:32 pm

I think how they can't tele is good, People continue to glitch when you mute them so there's nothing really you can do for minor rule breaking, Tele them to you and freeze and they can't tele if they're muted
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teh devil
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PostSubject: Re: The Muting system   Sat Sep 04, 2010 6:43 pm

what if you just teleblocked and watched them complain..i would lol..at glichers..their fault..teehee.
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